If you are still working on this Rocket, I had the same issue that you had and all it was was this
private Vector3 currentAngle;
public void Start()
{
currentAngle = transform.eulerAngles;
}
public void Update()
{
currentAngle = new Vector3(currentAngle.x, currentAngle.y, 90);
transform.eulerAngles = currentAngle;
}
Hopefully this helps you out!
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