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Answer by Surprisejedi

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If you are still working on this Rocket, I had the same issue that you had and all it was was this private Vector3 currentAngle; public void Start() { currentAngle = transform.eulerAngles; } public void Update() { currentAngle = new Vector3(currentAngle.x, currentAngle.y, 90); transform.eulerAngles = currentAngle; } Hopefully this helps you out!

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